Name:
Class:
Seat No.:
Mark: _____ / 30
A. Reading
(15 Marks)
1. Choose the correct answer from a, b, c or d: (5 marks)
-
1)
A designer's job involves asking questions like 'Who will use it?' because they are
primarily ..............
a) artists
b) problem-solvers
c) engineers
d) marketers
-
2)
The ability to understand and share someone else's feelings is called ..............
a) sympathy
b) empathy
c) apathy
d) curiosity
-
3)
When designing a school backpack, besides style, important considerations include
comfort, weight, and ..............
a) color
b) price
c) space
d) brand
-
4)
.............. judge ideas too early in the brainstorming phase.
a) Do
b) Must
c) Don't
d) Should
-
5)
Match the word "Function" in Column (A) to its meaning in Column
(B):
a) A friend, often one who helps in a specific way
b) What something is designed to do
c) A command telling someone to do something
d) Very unusual or strange
2. Read the following text, then answer the questions: (6 marks)
Design thinking is a fast process used to solve complex problems. First, designers need to understand
the users and explore ideas from different perspectives. When the teacher gave the class a
challenge to make life easier for new students, Karim looked confused and nervous on his first
day. Omar's group decided to define the problem clearly before looking for solutions. They
brainstormed ideas and created a "Welcome Buddy" plan. The team realized that this part might
take some time, but it's important to keep testing and improving the prototype until it works
effectively.
A) Choose the correct answer from a, b, c or d:
-
1)
The main idea of the text is ..............
a) buying new backpacks
b) design thinking and solving problems for new students
c) how to draw prototypes
d) complaining about school challenges
-
2)
The underlined word "might" in the passage suggests ..............
a) a strong possibility
b) a command
c) a certainty
d) a slight possibility
B) Answer the following questions:
-
3)
What should designers do before looking for solutions?
-
4)
What was the solution created by Omar's group for new students?
-
5)
Why is empathy important in the design thinking process?
-
6)
How does repeatedly improving a prototype help in creating a great product?
Story: "The School Garden Project"
(4 Marks)
Zeina noticed that the school playground was gray, empty, and full of concrete and trash. She
felt it was a depressing space that needed change. she showed great courage by presenting her
garden proposal in front of the school administration, despite being nervous and facing criticism. When
heavy rain destroyed their first plants , the team didn't give up — they replanted and worked
even harder. By , Zeina had learned that true leadership means taking responsibility for the team
and the project, not just giving orders. The story teaches us that teamwork, resilience, and responsibility
can turn any small idea into a big success.
3.a. Choose the correct answer from a, b, c or d: (2 marks)
-
1)
What was Zeina's initial observation about the school playground?
a) It was full of beautiful green trees.
b) It was large, empty, gray, and full of concrete and trash.
c) It had modern sports equipment.
d) It was too small for students to play.
-
2)
How did Zeina show courage when taking the initiative?
a) She spoke in front of the school to present her garden proposal.
b) She built the entire garden alone without any help.
c) She complained to the principal about the school ground.
d) She asked to change her preparatory school.
3.b. Answer the following questions: (2 marks)
-
3)
How did the team deal with the setback when heavy rain killed their first plants
-
4)
What does the story teach us about leadership and taking responsibility in Chapter
5?
B. Writing
(15 Marks)
4. Rewrite the following sentences: (3 marks)
-
1)
It is important to avoid judging ideas too early. (Don't)
-
2)
There is a slight possibility that this step takes some time.
(might)
-
3)
They decided on defining the problem clearly first. (define)
5. Complete the sentences with the correct form of the word(s) in brackets: (3
marks)
-
1)
A design .............. (sprint) is a fast process for solving
complex problems.
Answer:
-
2)
The team decided to .............. (improving) the prototype to
make it great.
Answer:
-
3)
Designers always .............. (understands) the needs of their
users first.
Answer:
6. Complete the following dialog: (4 marks)
-
Omar and Sara are discussing their design thinking project.
Omar: Hi Sara! What is your team working on for the school challenge?
Sara (1):
Omar (2): ?
Sara: Empathy is necessary because it helps us understand the user's feelings
and needs.
Omar: What did your group create after brainstorming ideas?
Sara (3):
Omar (4): ! It will surely make new students feel
welcome.
7. Write a PARAGRAPH of ONE HUNDRED & TEN (110) words on: (5 marks)
"How design thinking and empathy help us solve daily school problems"